Mostly noticed when you're going for a wall safe and it's labelled as the trash can one unit underneath it. Hitboxes on some items are obscuring others. It can be very harsh for the early-game with infections/bite marks. From what I gather this is a vanilla problem? I've told my players to use items from the toolbelt but sometimes they still don't work. Items not working from inventory/toolbelt. Howdy, more ramblings from me playing on a dedicated with a few people on 1.07 last night, do with these what you will! Again, thanks for the fixes and I'm new to the server management scene so apologies if I bring up anything commonly known. In the launcher qhen i click on play mod no update the game. I need delelete the game to full clean and reinstall for loock all updates. I have a question, the blacksmith station have the icon the welding torch and tailor station only have sewing kit.ummm i use launcher and play normal, is posible no update the game? you say is remove from blacksmith station. I will do some digging to see what I can come up with. On our last server someone had a pit and they WERE dying to falls. Some zombies have had their health increased, and since we are headshot only in Romero Style most likely the lack of body damage from weapons MAY be causing this. In my other bases, the zombies died immediatly or at least, they damaged theirselfs when they fell in. Hi guys! I'm building up my base by digging it like 40 blocks down, then I found out that if a zombie falls inside, they don't suffer any damage so, I'm wondering if that could be a bug. Sorry for the wall of text, again, great job with the mod! Thanks for your time.Quote Originally Posted by klomer View Post (first time I heard those nails/claws getting louder and louder in the wasteland, I needed a moment.) Is there anything like that in this version? Is there a station that I'm missing? Last question, in Ravenhearst for a16, there were all manner of night terrors and special zombies that came out only at night with special voices and stuff. I have a point in Master Chef that allows for tea to be made, and I checked in simple and second tier campfire, the personal workbench and backpack. (Sidenote: Saves were compatible between both versions, so anyone reading who wants to try out the different versions for themselves can do so if you transfer the World and Save folders)Īlso, How do you make Red Tea. Turns out that there were issues with the vanilla version as well, even more so than the 2K version, because some of the ground textures were borked for me, regular forest ground was one. I thought maybe the Vanilla version wouldn't have those problems and downloaded that one. First the comments: I first downloaded the 2K version and booted it up to find the smaller textures showing up on some of the objects in-game like the shopping cart, wooden club, bird nests etc. Heh.Īnyway I have a few questions and comments so far. Your work is amazing, and playing thru the first 20 levels has given me a true sense of pride and accomplishment. First of all, this mod, along with others like Darkness Falls, has saved this alpha cycle for me, and I'm probably not alone in that.
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